The 4-Step Core Loop
Everything in the game revolves around four simple actions:
- Fuse: Stand on the central fusion pedestal. Click your first animal (e.g. Axolotl) and your second animal (e.g. Dragonfly). Watch the 3D generation animation.
- Save: When the result screen appears showing your hybrid's star rating and $/s income, immediately click the blue "SAVE HYBRID" button. Once saved, the button changes to
SAVED ✓, and the creature begins walking around your pen, earning cash every second. - Train: Step onto the treadmill facility. While on the treadmill, your creature gains XP continuously (e.g., Level 1 to Level 2 requires 100 XP). Higher levels provide the attack power and HP required for combat.
- Rescue: Step through the portal into The Wild. Defeat the enemies in Grasslands to unlock a new cage, allowing you to pick a brand-new animal ingredient.
Key System Functions: Pen vs Treadmill
- The Pen: Holds your saved creatures. Passive cash accumulates every second online and offline based on each creature's $/s rate.
- The Treadmill: Grants direct creature XP per second. Upgrades increase XP gain speed.
When Each System Matters
- First 5 Minutes: Focus 100% on Pen occupancy. Even $1/s starters add up to your first $500.
- 5 to 15 Minutes: Move to Treadmill training. Reach Level 10 before attempting Desert.
Common Pitfalls & How to Avoid Them
- Clicking "New Fusion" Before "Save Hybrid": If you click New Fusion before Save Hybrid, your newly created creature is lost!
- Pen Capacity Cap: Evict low-earning starters as soon as your pen fills up.
- Entering The Wild Untrained: Combat requires levels, not just stars. Always train on the treadmill first.